![]() It is also brimming with pixellated beauty, with multilayered parallax scrolling showcasing evocative environments in the distance. Highly recommended.Ī challenging sidescrolling Metroidvania with religious motifs, taking place in the dark fantasy of Cvstodia, a world full of monsters, gore, suffering and pointy objects. I know why the main character appears a lot in other indie games. Other than what I listed here, this game is really a masterpiece metroidvania game. It would be nice to get them without the need of replaying the entire game again. Several bosses, rosary beads, one heart, one prayer, and a map area are locked behind New Game +. If you pretty much run in a straight line on the map from the beginning, you are screwing yourself over. The game does little to point you in the right direction. If you are a first time player and do not use any guide, you will most likely fight an early boss that makes it impossible to get the true ending. These sections were by far the most unenjoyable things in this game. Things like jumping to a ladder and falling through it, your sword going through a lantern when trying to bounce off it, falling through platforms into spikes, etc. The game has fairly decent platforming, but the challenges really make you wish the mechanics were better. Some things would be impossible or require a large amount of time searching every space on the map for some secrets. It would be fun to do a New Game + and toy around with different combinations more. The various things to collect are fun and actually helpful. The lore itself was really well done if not a bit confusing at times. I really enjoyed the character art and the backgrounds/environments. I think this game's aesthetics are it's strongest virtue, with all other elements in support of it. I would love to see this same art style in more games, whether or it be in a sequel to this game or otherwise. ![]() The style really pulled me in, and the gameplay was good enough to keep me from checking out. I was sort of expecting to not like it for some reason. That sort of experience doesn't happen here. Everyone has stories about being lost deep in Blight town and spending a lump of time working their way back to daylight. The way the original Dark Souls interconnected it's world still hasn't been beat in my opinion. It suffers from the same problem Salt & Sanctuary does-you rarely need the shortcuts. On another note, the levels weave and interconnect to each other through shortcuts. I thought I had played enough of these types of games to not be surprised anymore but there were some pretty novel ideas here. The levels have great design and aesthetic variety. I also did experience some bugs, mostly in what seemed like bosses animation desyncing from their behavior. Some caveats: the system for avoiding damage is slightly under baked and there's some iffy hitboxes here and there. The combat is a little sticky, not very fluid, but it's mechanics are interesting enough and the enemy variety lets it shine relatively bright. But I enjoyed the platforming most of the time. I myself was not a fan of the liberal use of deadly spikes. The platforming has some gimmicks that could prove frustrating for some weird ledge grab mechanics and instant death falls. For specifics, it leans a bit harder on the platforming and non-boss combat than most Souls games. On the gameplay side of things, it's a mix of exploration, platforming, and combat. Maybe that's unfair to this game, but I always see lore as a side event in these types of games anyway. It might be that I'm more unwilling to sift through the lore of a Souls-like when I've already gone through From's stuff, which has much more clout. This stuff is usually passingly interesting to me, but I didn't jive with the lore in this one, I stopped reading the item descriptions as the writing was *really* overly flowery, much more than From Software's stuff. All in all I really enjoyed this experience with only a few complaints here or there.Īs it is a Souls-like, there's the obligatory convoluted storytelling in the form of copious amounts of lore. The combat is based around a single move set, and the RPG elements are sparse. The game is more Metroidvania than Souls, but both inspirations are present. Everything from the bosses to the environment is crisp and beautifully horrible. ![]() ![]() It's the type of gothic horror that really works for me. The first thing you notice is the art style, it's brutal. Part Souls, part Metroidvania, full catholic horror.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |